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ГДЕ Я: → Jobs Reborn - Плагин на работы для игроков [1.13.2 - 1.7.10]


Плагин Jobs Reborn - Плагин на работы для игроков [1.13.2 - 1.7.10]

   Категория: Плагины для сервера Майнкрафт | Плагины для 1.13 | Плагины 1.12.2 | Плагины 1.12.1 | Плагины 1.12 | Плагины 1.11.2 | Плагины 1.11 | Плагины 1.10.2 | Плагины 1.9.4 | Плагины 1.9.2 | Плагины 1.9 | Плагины 1.8.9 | Плагины 1.8.8 | Плагины 1.8 | Плагины 1.7.10
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плагин на работы Jobs Reborn для сервера майнкрафт


Описание плагина Jobs Reborn:


Полностью настраиваемый плагин, позволяющий получать деньги за размещение блоков, убийство игроков либо мобов, рыбалку, крафт и многое другое. Профессии на основе классов, приобретайте опыт, выполняя свою работу.

Поддерживает версии серверов 1.7.x | 1.8.x | 1.9.x | 1.10.x | 1.11.x | 1.12.x | 1.13.x

Особенности плагина Jobs Reborn


Поддержка UUID
Системы баз данных Mysql / SqLite
Файлы локалей
Ежедневные квесты
Поддержка команд табличек
Поддержка списка топа на табличках
GUI для получения информации о вакансиях или присоединения к ним
Поддержка API
Создайте свои собственные задания и работы для игроков и выберите, за что им платить и сколько ,
Работы по умолчанию:
Hunter - Охотник
Farmer - Фермер
Enchanter - Волшебник (маг)
Explorer - Исследователь
Woodcutter - Дровосек
Miner - Шахтер
Builder - Строитель
Digger - Экскаватор
Crafter - Крафтер
Fisherman - Рыбак
Weaponsmith - Оружейник
Brewer - пивовар
Выравнивающая механика, где задания более высокого уровня дают более высокие доходы. Полученный доход = полученный опыт.
Уравнение, определяющее максимальный опыт, полученный опыт и полученный доход, можно настраивать.
Выполняйте команды при заданном повышении уровня
Если оставить свою работу и вернуться через некоторое время, то будет потеря уровня во время этого действия.
Полностью настраиваемые уровни навыков в игре, чтобы обозначить верхи уровня.
Возможность ограничения дохода за определенный промежуток времени
Интеграция в чат для отображения названия и названий текущих заданий.
Несколько способов защиты от использования
Автосохранение для защиты от сбоев сервера.
В редакторе игровых заданий
Интеграция с McMMO
Поддержка MythicMobs
Повышение денег / опыта с особым разрешением
Повышение денег / опыта при ношении или использовании специальных предметов
Возможность оставить и вернуться с возможным потерей опыта во время передачи.
Дополнительные звуки на при поднятии уровня.
Полная поддержка разрешений для совместимых плагинов BukkitPerms. Команды
Admin работают с онлайн-игроками.
Команды автоматического ввода табуляции
Возможно перевести плагин на свой язык используя за основу конфиг из английского языка

Команды плагина Jobs Reborn:


КОМАНДЫ плагина Jobs Reborn


Права на использование плагина Jobs Reborn:



Наиболее важные разрешения: jobs.use и jobs.world.[Название мира] они будут добавлены автоматически в большинстве случаев, если нет, то вам нужно будет добавить их для каждого игрока или в их группу разрешений.

jobs.join.[название работы] - Предоставляет доступ для присоединения к определенной работе (будет добавлено в большинстве случаев, но если нет, то добавьте их вручную)
jobs.autojoin.[jobname] - Предоставляет доступ к автоматическому заданию при входе в систему.
jobs.* - Предоставляет доступ ко всем командам Jobs (только для администраторов!)
jobs.admin - Предоставляет разрешения от имени администратора (только для администраторов!)
jobs.use - Предоставляет возможность использовать этот плагин
jobs.command.* - Предоставляет игроку доступ ко всем командам
jobs.command.browse - Предоставляет доступ к команде обзора
jobs.command.top - Предоставляет доступ к верхней команде
jobs.command.stats - Предоставляет доступ к статистике command
jobs.command.archive - Предоставляет доступ к команде архивирования
jobs.command.admin.archive - Предоставляет доступ к команде архивирования для других игроков
jobs.command.admin.stats - Предоставляет доступ к команде статистики для других игроков
jobs.command.join - Предоставляет доступ к команде join
jobs.command.leave - Предоставляет доступ к команде leave
jobs.command.leaveall - Предоставляет доступ к команде leaveall
jobs.command.info - Предоставляет доступ к команде info
jobs.command.playerinfo - Предоставляет доступ к команде playerinfo
jobs.command.editjobs - Предоставляет доступ к команде editjobs
jobs.command.fire - Предоставляет доступ к команде fire
jobs.command.fireall - предоставляет доступ к команде fireall
jobs.command.employ - предоставляет доступ к команде Employ

jobs.command.promote - предоставляет доступ к команде promote
jobs.command.demote - предоставляет доступ к команде demote
jobs.command.grantxp - предоставляет доступ к команде grantxp
jobs.command.removexp - предоставляет доступ к команде removexp
jobs.command.transfer - предоставляет доступ к команде передачи
jobs.command.reload - Предоставляет доступ к команде перезагрузки
jobs.command.give - Предоставляет доступ к команде give
jobs.command.boost - Предоставляет доступ к команде повышения
jobs.command.help - Предоставляет доступ к команде help
jobs.command.toggle - Предоставляет доступ к команде toggle
jobs.command.signupdate - Предоставляет доступ к signupdate
jobs.command.limit - Предоставляет доступ к команде limit
jobs.max.[numer] - Предоставляет разрешение на получение заданий с максимальным количеством заданий по умолчанию max
jobs.vipspawner - Предоставляет доступ для получения оплаты от создателей игнорирование глобальной многопользовательской игры
jobs.petpay - Предоставляет доступ, чтобы получать деньги, когда питомец игрока убивает монстра
jobs.boost.[jobname].money.[количество] - увеличивает деньги за определенную работу на определенную сумму. Пример: jobs.boost.miner.money.0.5
jobs.boost. [НазваниеРаботы].exp.[сумма] - Увеличивает exp для конкретной работы на определенную сумму. Пример: jobs.boost.miner.exp.-0.5
jobs.boost.[НазваниеРаботы].points.[сумма] - Увеличивает exp для конкретной работы на определенную сумму. Пример: jobs.boost.minet.points.1.5
jobs.boost.[НазваниеРаботы].all.[количество] - Увеличивает деньги / опыт / очки для конкретной вакансии
jobs.boost.all.money.[количество] - Увеличивает деньги для всех заданий на определенную сумму
jobs.boost.all.exp.[сумма] - увеличивает опыт для всех заданий на определенную сумму
jobs.boost.all.all.[сумма] - увеличивает деньги / опыт / баллы для всех заданий на определенное количество
jobs.[НазваниеРаботы].vipmaxlevel - Предоставляет доступ к различным максимальным уровням заданий
jobs.[НазваниеРаботы].vipmaxlevel.[сумма] - Предоставляет доступ к различным максимальным уровням заданий. Использует самый большой.
jobs.command.admin.points - Предоставить доступ к проверке очков игроков
jobs.area.select - позволяет использовать инструмент выделения
jobs.area.add - позволяет добавить новую запрещенную зону
jobs.area.remove - позволяет удалить старая область с ограниченным доступом
jobs.command.admin.quests - позволяет проверять ход выполнения квеста для другого игрока
jobs.command.admin.clearownership - разрешает очистить владение для другого игрока
jobs.maxbrewingstands.[количество] - определяет максимальное количество заваривания. игрок может иметь
jobs.maxfurnaces.[количество] - определяет максимальное количество игровых мест, которые игрок может иметь


Установка табличек плагина Jobs Reborn:


Таблички работают так же, как простые команды. Поместите в первую строку [Jobs], а остальные строки можно заполнить всеми возможными командами работ плагина. Вы даже можете вводить команды администратора и не бояться, что кто-то их будет использовать, так как все команды будут выполняться так же, как пользователь регулярно вводит их в чат. Просто помните, что первая строка всегда [jobs] и они на самом деле могут быть заполнены любыми командами, которые вы можете себе представить, вы можете поместить даже пару переменных команды в одну строку, если она подходит.
Например:
[jobs]
join
miner


[jobs]
join miner


[jobs]
info
miner


[jobs]
info miner break


[jobs]
stats
Zrips


[jobs]
toggle


[jobs]
boost
miner
2


Вот что получится в итоге
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать
таблички плагина на работы как создать


Для создания топа по работам создайте табличку с текстом:
[jobs]
toplist
miner
1


Это создаст табличку с 4 записями от 1 до 4 места, как это:
Табличка топ игроков по работе


Чтобы создать специальный знак, который можно настроить в файле конфигурации, напишите так:
[jobs]
toplist
miner
1s


Это создаст табличку для первого места в шахтерской работе и будет выглядеть так:
Табличка топ игроков по работе шахтёра


Вы можете поместить голову поверх таблички, и табличка сама обновит текстуру головы игрока. При правильной настройке вы можете получить такой результат:
табличка  топ с головами игроков для сервера майкнрафт


Чтобы поставить глобальный топ-лист, используйте gtoplist и пропустите название работы
[jobs]
gtoplist

1


Видео обзор плагина Jobs Reborn на английском:





Конфигурационный файл плагина Jobs Reborn:


# Jobs configuration.
#
# Edited by roracle to include 1.13 items and item names, prepping for 1.14 as well.
# 
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player 
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:
  # Must be one word. This job will be ignored as this is just example of all possible actions.
  exampleJob:
    # full name of the job (displayed when browsing a job, used when joining and leaving)
    # also can be used as a prefix for the user's name if the option is enabled.
    # Shown as a prefix only when the user has 1 job.
    #
    # NOTE: Must be 1 word
    fullname: Woodcutter
    # Shortened version of the name of the job. Used as a prefix when the user has more than 1 job.
    shortname: W
    description: Earns money felling and planting trees
    # Full description of job to be shown in job browse command
    FullDescription:
    - "&2Get money for:"
    - "  &7Planting trees"
    - "  &7Cutting down trees"
    - "  &7Killing players"
    # The colour of the name, for a full list of supported colours, go to the message config.
    ChatColour: GREEN
    # [OPTIONAL] The colour of the boss bar: GREEN, BLUE, RED, WHITE, YELLOW, PINK, PURPLE.
    BossBarColour: WHITE
    # Option to let you choose what kind of prefix this job adds to your name.
    # options are: full, title, job, shortfull, shorttitle, shortjob and none
    chat-display: full
    # [OPTIONAL] - the maximum level of this class
    max-level: 10
    # [OPTIONAL] - the maximum level of this class with specific permission
    # use jobs.[jobsname].vipmaxlevel, in this case it will be jobs.exampleJob.vipmaxlevel
    vip-max-level: 20
    # [OPTIONAL] - the maximum number of users on the server that can have this job at any one time (includes offline players).
    slots: 1
    # [OPTIONAL] Soft limits will allow to stop income/exp/point payment increase at some particular level but allow further general leveling.
    # In example if player is level 70, he will get paid as he would be at level 50, exp gain will be as he would be at lvl 40 and point gain will be as at level 60
    # This only applies after players level is higher than provided particular limit.
    softIncomeLimit: 50
    softExpLimit: 40
    softPointsLimit: 60
    # Equation used for calculating how much experience is needed to go to the next level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    # Equation used for calculating how much income is given per action for the job level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   baseincome - the income for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    # Equation used for calculating how much points is given per action for the job level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   basepoints - the points for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
     # Equation used for calculating how much experience is given per action for the job level.
    # Available parameters:
    #   numjobs - the number of jobs the player has
    #   baseexperience - the experience for the action at level 1 (as set in the configuration).
    #   joblevel - the level the player has attained in the job.
    # NOTE: Please take care of the brackets when modifying this equation.
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    # Defines how often in seconds player can rejoin this job. Can be bypassed with jobs.rejoinbypass
    rejoinCooldown: 10
    # GUI icon information when using GUI function
    Gui:
    # name of the block
      Item: LOG:2
    # If you want to use this instead of Item name.
    # id of block
    #  Id: 17
    # data of block, usually its 0, but in example Diorite will have id of 1 and data of 3
    #  Data: 2
    # enchants in the item
      Enchantments:
      - 'DURABILITY:1'
    # Defines maximum amount of daily quests player can have from THIS job
    # This will not have effect on overall quest amount player will have
    maxDailyQuests: 3
    # Daily quests
    # Each job can have as many daily quests as you want
    # Players will have access to quests from jobs he is currently working at
    Quests:
      # Quest identification. Can be any ONE word or number or both of them. This doesn't have any real meaning but it can't repeat.
      1:
        # Quest name used for quests list, don't forget to enclose it with " "
        Name: "Break Oak wood"
        # Quest action can be any valid job action. Look at lower for all possible action types
        Action: Break
        # Target id or name. Comes in same format as it is for regular job action
        Target: "17-0"
        # Amount of actions players should perform to complete this quest
        Amount: 300
        # Command list to be performed after quest is finished.
        # Use [playerName] to insert players name who finished that quest
        RewardCommands: 
        - "money give [playerName] 500"
        - "msg [playerName] Completed quest!"
        # Quest description to be used to explain quest requirements or rewards for player
        RewardDesc: 
        - "Break 300 Oak wood"
        - "Get 500 bucks for this"
        # Defines chance in getting this quest. 
        # If you have set 10 quests and player can have only 2, then quests with biggest chance will be picked most likely
        # This will allow to have some rare quests with legendary rewards
        Chance: 40
        # Defines to which job level you want to give out this quest. 
        # Keep in mind that player will keep quest even if he is over level limit if he got new one while being under
        # In example: player with level 2 takes quests and levels up to level 5, he still can finish this quest and after next quest reset (check general config file) he will no longer have option to get this quest
        toLevel: 3
        # Defines from which level you want to give option to get this quest
        # You can use both limitations to have limited quests for particular job level ranges
        fromLevel: 5
      2:
        Name: "Zombie killer"
        Action: Kill
        Target: Zombie
        Amount: 50
        RewardCommands:
        - "money give [playerName] 2000"
        - "msg [playerName] Completed quest!"
        RewardDesc:
        - "Kill 50 zombies"
        - "Get 2000 for this!"
      3:
        Name: "Chicken cooker"
        Action: Smelt
        Target: "COOKED_CHICKEN"
        Amount: 20
        RewardCommands:
        - "money give [playerName] 300"
        - "msg [playerName] Completed quest!"
        RewardDesc:
        - "Cook some chicken breasts"
        - "Get 300 for this!"
    ########################################################################
    # Section used to configure what items the job gets paid for, how much
    # they get paid and how much experience they gain.
    #
    # For break and place, the block name or id is used.
    # You can select a sub-type by using a '-' between the id and the bit
    # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
    # 17-2 = birch log.
    #
    # If no sub-type is give, the payout will be for all sub-types.
    #
    # To get a list of all available block types, check the
    # bukkit JavaDocs for a complete list of block types
    # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # 
    # For kill tags (Kill and custom-kill), the name is the name of the
    # mob.
    # Available mobs:
    #   Bat
    #   Blaze
    #   Cave_spider
    #   Chicken
    #   Cow
    #   Creeper
    #   Ender_dragon
    #   Enderman
    #   Endermite
    #   Ghast
    #   Giant
    #   Guardian
    #   GuardianElder
    #   Horse
    #   HorseZombie
    #   HorseSkeleton
    #   Iron_golem
    #   Magma_cube
    #   Mushroom_cow
    #   Ocelot
    #   Pig
    #   Player
    #   Polar_Bear
    #   Rabbit
    #   Sheep
    #   Silverfish
    #   Skeleton
    #   SkeletonWither
    #   SkeletonStray
    #   Shulker
    #   Slime
    #   Snowman
    #   Spider
    #   Squid
    #   Villager
    #   Witch
    #   Wither
    #   Wolf
    #   Zombie
    #   ZombieVillager
    #   Husk
    #   Phantom
    #   Drowned
    #
    # NOTE: mob names are case sensitive.
    #
    # For custom-kill, it is the name of the job (also case sensitive).
    #
    # NOTE: If a job has both the pay for killing a player and for killing a
    # specific class, they will get both payments.
    ########################################################################
    # payment for breaking a block
    Break:
      # block name/id (with optional sub-type)
      LOG:
        # base income, can be not used if using point system
        income: 5.0
        # base points, can be not used if using income system
        points: 5.0
        # base experience
        experience: 5.0
        # (OPTIONAL) from which level of this job player can get money for this action
        # if not given, then player will always get money for this action
        # this can be used for any action
        from-level: 1
        # (OPTIONAL) until which level player can get money for this action.
        # if not given, then there is no limit
        # this can be used for any action
        until-level: 30
      13:
        # you can use minuses to take away money if the player break this block
        income: -1.0
        experience: -1.0
    # payment for drinking a potion
    Drink:
      POTION:
        income: 0.5
        experience: 2.0
      POTION_REGENERATION_2:
        income: 1.3
        experience: 2.0
      POTION_HEALING_1:
        income: 1.4
        experience: 2.0
    # payment for breaking a block with tnt
    TNTBreak:
      LOG:
        income: 5.0
        points: 5.0
        experience: 5.0
    # payment for placing a block
    Place:
      SAPLING:
        income: 1.0
        points: 1.0
        experience: 1.0
      WOOD:
        income: 2.0
        points: 2.0
        experience: 2.0
    # Payment for trading a villager. Checks results only
    VTrade:
      EMERALD:
        income: 1.0
        points: 1.0
        experience: 2.0
      # you can add enchanted book with sub-id
      ENCHANTED_BOOK-12:
        income: 1.0
        experience: 2.0
    # killing a mob
    Kill:
      # mob name
      Player:
        # base income
        income: 7.5
        # base experience
        experience: 7.5
    # killing a MythicMob
    MMKill:
      # mob name
      CustomNameHere:
        # base income
        income: 7.5
        # base experience
        experience: 7.5
    # Killing player with certain job
    custom-kill:
      Woodcutter:
        income: 10.0
        experience: 10.0
    # Taming animals
    Tame:
      Wolf:
        income: 2.0
        experience: 5.0
    # Breeding animals
    Breed:
      Wolf:
        income: 2.0
        experience: 5.0
    # Eating food
    Eat:
      cooked_rabbit:
        income: 5
        experience: 5
      baked_potato:
        income: 5
        experience: 5
    # Milking cows, only one option is available
    Milk:
      Cow:
        income: 2.0
        experience: 5.0
      MushroomCow:
        income: 5.0
        experience: 10.0
    # Shear sheeps by its color
    Shear:
      Black:
        income: 2.0
        experience: 5.0
      Blue:
        income: 2.0
        experience: 5.0
      Brown:
        income: 2.0
        experience: 5.0
      Cyan:
        income: 2.0
        experience: 5.0
      Gray:
        income: 2.0
        experience: 5.0
      Green:
        income: 2.0
        experience: 5.0
      Light_blue:
        income: 2.0
        experience: 5.0
      'Lime Green':
        income: 2.0
        experience: 5.0
      Magenta:
        income: 2.0
        experience: 5.0
      Orange:
        income: 2.0
        experience: 5.0
      Pink:
        income: 2.0
        experience: 5.0
      Purple:
        income: 2.0
        experience: 5.0
      Red:
        income: 2.0
        experience: 5.0
      'Light Gray':
        income: 2.0
        experience: 5.0
      White:
        income: 2.0
        experience: 5.0
      Yellow:
        income: 2.0
        experience: 5.0
    # dyeing armor
    Dye:
      LEATHER_BOOTS:
        income: 1.0
        experience: 1.0
      LEATHER_CHESTPLATE:
        income: 1.0
        experience: 1.0
      LEATHER_HELMET:
        income: 1.0
        experience: 1.0
      LEATHER_LEGGINGS:
        income: 1.0
        experience: 1.0
      351:
        income: 1.0
        experience: 1.0
    # Catching fish
    Fish:
      '349':
        income: 20.0
        experience: 25.0
    # Repairing items
    Repair:
      WOOD_SWORD:
        income: 1.0
        experience: 1.0
      IRON_SWORD:
        income: 2.0
        experience: 2.0
    # Crafting items
    Craft:
      WOOD_SWORD:
        income: 1.5
        experience: 3.0
      LEATHER_BOOTS:
        income: 1.0
        experience: 6.0
      # Add ! at front when you want to pay for crafted items with special names. Always use double quotation marks, same as example
      "!Healing Bandage":
        income: 1.0
        experience: 6.0
    # Smelting ores
    Smelt:
      IRON_INGOT:
        income: 2.0
        experience: 8.0
      GOLD_INGOT:
        income: 4.5
        experience: 12
    # Enchanting items
    Enchant:
      # You can set item for which player will get money
      WOOD_SWORD:
        income: 1.5
        experience: 3.0
      LEATHER_BOOTS:
        income: 1.0
        experience: 6.0
      # Or/and you can give money for each enchantment they got
      DIG_SPEED-1:
        income: 3.0
        experience: 10.0
      DIG_SPEED-2:
        income: 6.0
        experience: 20.0
    # Brewing potions
    Brew:
      NETHER_STALK:
        income: 5.0
        experience: 3.0
      REDSTONE:
        income: 5.0
        experience: 3.0
    # Explore options. Each number represents players number in exploring that chunk
    # 1 means that player is first in this chunk, 2 is second and so on, so you can give money not only for first player who discovers that chunk
    Explore:
      1:
        income: 5.0
        experience: 5.0
      2:
        income: 2.5
        experience: 2.5
      3:
        income: 1.0
        experience: 1.0
      4:
        income: 0.5
        experience: 0.5
      5:
        income: 0.1
        experience: 0.1
    # permissions granted for joining class
    permissions:
      # example node
      aaaaaatest.node:
        # true to give, false to revoke
        value: true
        # minimum level needed to grant permission. Use 0 for all levels
        level: 0
      aaaaaatest.node2:
        value: true
        # Permission granted when reaching level 10
        level: 10
    # Permissions granted when particular conditions are meet
    conditions:
      # Condition name, irrelevant, you can write anything in here
      first:
        requires:
        # j marks that player should have particular jobs level and higher
        - j:Miner-50
        - j:Digger-50
        # p marks permission requirement
        - p:essentials.notnoob
        perform:
        # p marks permission, player will get if given true value, if used false, permission will be taken
        - p:essentials.fly-true
    # Commands executed when player reached level
    commands:
      # command name, just to have better idea what this do
      fly:
        # Command its self, this will be executed from console, so all commands should work
        # Possible variables are: [player] [jobname] [oldlevel] [newlevel]
        command: manuaddp [player] essentials.fly
        # When to execute this command first time
        levelFrom: 100
        # Until when to do this command
        # This can be set to same level as levelFrom, so this command will be executed only once
        levelUntil: 100
      kit:
        command: manuaddp [player] essentials.kits.woodcutter
        levelFrom: 150
        levelUntil: 150
    # Getting more money when equipped with specific weapon/tool are wearing armor
    items:
      # Just name, don't have any impact
      firstOne:
        # Tool/Weapon id. Works for block Break, Fish, Animal tame, Breed, Monster/Player kill.
        id: 278
        # Items name, should be with color codes
        name: '&8Miner Pickaxe'
        # Item lore, again should come with color codes
        lore:
        - '&eBobs pick'
        - '&710% bonus XP'
        # Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
        enchants:
        - DAMAGE_ALL=1
        - FIRE_ASPECT=1
        # Money boost: 1.1 is equals 10% more income when 0.9 is equals 10% less from base income
        moneyBoost: 1.1
        # Exp boost
        expBoost: 1.2
        # Point boost
        pointBoost: 1.3
      helmet:
        # Armor id. This one works with all jobs
        id: 310
        name: '&8Armor'
        lore:
        - '&eBobs armor'
        - '&710% bonus XP'
        moneyBoost: 1.1
        expBoost: 1.1
    # Limit item use to jobs level
    limitedItems:
      # Just name, don't have any impact
      firstOne:
        # Tool/Weapon id. Works for any interact action.
        id: 278
        # Level of this job player can start using this item
        level: 5
        # (optional) Items name, option to use color codes
        name: '&8Miner Pickaxe'
        # (optional) Item lore, again can come with color codes
        lore:
        - '&eBobs pick'
        - '&710% bonus XP'
        # (optional) Item enchantments, all enchantment names can be found https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
        # enchant level can increase with jobs level to give best RPG experience
        enchants:
        - DAMAGE_ALL=1
        - FIRE_ASPECT=1
    cmd-on-join:
    - 'msg [name] Thx for joining this job!'
    - 'msg [name] Now start working and get money from [jobname] job!'
    cmd-on-leave:
    - 'msg [name] You have left this awesome [jobname] job'
    - 'msg [name] See you soon!'
# from this point you can edit jobs by your liking, rename, remove or add new ones
  Woodcutter:
    fullname: Woodcutter
    shortname: W
    description: Earns money felling and planting trees
    ChatColour: GREEN
    chat-display: full
    max-level: 200
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 17
      Data: 2
    Break:
      #logs - natural; gain income, points, and exp
      oak_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      spruce_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      birch_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      jungle_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      acacia_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      dark_oak_log:
        income: 1.0
        points: 1.0
        experience: 1.0
      #planks - natural in mineshafts; gain some income/points and exp, but less as compromise as it's mainly a building block and used in placement
      #oak_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #spruce_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #birch_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #jungle_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #acacia_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #dark_oak_planks:
        #income: 0.25
        #points: 0.25
        #experience: .25
      #stripped logs - crafted/natural; gain income, points, and exp. Compromise for stripping natural logs.
      #use axe durability to create, just 0.75 income/points to make up for loss, plus 0.25 exp (compromise)
      stripped_oak_log:
        income: 0.75
        points: 0.75
        experience: 0.25
      stripped_spruce_log:
        income: 0.75
        points: 0.75
        experience: 0.25
      stripped_birch_log:
        income: 0.75
        points: 0.75
        experience: 0.25
      stripped_jungle_log:
        income: 0.75
        points: 0.75
        experience: 0.25
      stripped_acacia_log:
        income: 0.75
        points: 0.75
        experience: 0.25
      stripped_dark_oak_log:
        income: 0.75
        points: 0.75
        experience: 0.25
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
    custom-kill:
      Woodcutter:
        income: 10.0
        points: 10.0
        experience: 10.0
  Miner:
    fullname: Miner
    shortname: M
    description: Earns money mining minerals and ores.
    ChatColour: DARK_GRAY
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 270
      Data: 0
    TNTBreak:
      stone:
        income: 0.25
        points: 0.25
        experience: 0.5
      granite:
        income: 0.25
        points: 0.25
        experience: 0.5
      diorite:
        income: 0.25
        points: 0.25
        experience: 0.5
      andesite:
        income: 0.25
        points: 0.25
        experience: 0.5
    Break:
      #new 1.13 blocks (some changed blocks are below
      tube_coral_block:
        income: 2
        points: 2
        experience: 3
      brain_coral_block:
        income: 2
        points: 2
        experience: 3
      bubble_coral_block:
        income: 2
        points: 2
        experience: 3
      fire_coral_block:
        income: 2
        points: 2
        experience: 3
      horn_coral_block:
        income: 2
        points: 2
        experience: 3     
      #origial blocks 
      andesite:
        income: 1
        points: 1
        experience: 1
      stone:
        income: 1
        points: 1
        experience: 1
      granite:
        income: 1
        points: 1
        experience: 1
      diorite:
        income: 1
        points: 1
        experience: 1
      sandstone:
        income: 0.15
        points: 0.15
        experience: 0.2
      chiseled_sandstone:
        income: 0.15
        points: 0.15
        experience: 0.2
      cut_sandstone:
        income: 0.15
        points: 0.15
        experience: 0.2
      coal_ore:
        income: 3
        points: 2
        experience: 2
      redstone_ore:
        income: 2.5
        points: 2
        experience: 2
      iron_ore:
        income: 3.5
        points: 3
        experience: 2
      gold_ore:
        income: 5
        points: 4
        experience: 2
      lapis_ore:
        income: 7.5
        points: 6
        experience: 2
      diamond_ore:
        income: 10
        points: 10
        experience: 10
      emerald_ore:
        income: 15
        points: 15
        experience: 30
      nether_quartz_ore:
        income: 2.5
        points: 2.5
        experience: 2.5
      obsidian:
        income: 5
        points: 5
        experience: 5
      cobblestone_wall:
        income: 2.5
        points: 2.5
        experience: 2.5
      mossy_cobblestone_wall:
        income: 2.5
        points: 2.5
        experience: 2.5
      nether_brick:
        income: 1.0
        points: 1
        experience: 1.0
      nether_brick_stairs:
        income: 3
        points: 3
        experience: 3
      nether_brick_fence:
        income: 1
        points: 1
        experience: 1
      netherrack:
        income: 0.1
        points: 0.1
        experience: 0.1
      prismarine:
        income: 2.5
        points: 2.5
        experience: 2.5
      prismarine_bricks:
        income: 2.5
        points: 2.5
        experience: 2.5
      dark_prismarine:
        income: 2.5
        points: 2.5
        experience: 2.5
    Place:
      rail:
        income: 2.0
        points: 2.0
        experience: 2.0
      iron_ore:
        income: -5.0
        points: -5
        experience: -5.0
      gold_ore:
        income: -6.0
        points: -6
        experience: -6.0
      diamond_ore:
        income: -10.0
        points: -10
        experience: -10.0
      emerald_ore:
        income: -15
        points: -15
        experience: -30
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
  Builder:
    fullname: Builder
    shortname: B
    description: Earns money for building structures.
    ChatColour: WHITE
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Item: BRICK_STAIRS
    Place:
      #new 1.13 blocks
      stripped_oak_wood:
        income: 2
        points: 2
        experience: 2
      stripped_spruce_wood:
        income: 2
        points: 2
        experience: 2
      stripped_birch_wood:
        income: 2
        points: 2
        experience: 2
      stripped_jungle_wood:
        income: 2
        points: 2
        experience: 2
      stripped_acacia_wood:
        income: 2
        points: 2
        experience: 2
      stripped_dark_oak_wood:
        income: 2
        points: 2
        experience: 2
      dead_tube_coral_block:
        income: 2
        points: 2
        experience: 3
      dead_brain_coral_block:
        income: 2
        points: 2
        experience: 3
      dead_bubble_coral_block:
        income: 2
        points: 2
        experience: 3
      dead_fire_coral_block:
        income: 2
        points: 2
        experience: 3
      dead_horn_coral_block:
        income: 2
        points: 2
        experience: 3
      dried_kelp_block:
        income: 2
        points: 2
        experience: 3
      #old blocks
      stone:
        income: 1.3
        points: 1.3
        experience: 2
      andesite:
        income: 1.3
        points: 1.3
        experience: 2
      granite:
        income: 1.3
        points: 1.3
        experience: 2
      diorite:
        income: 1.3
        points: 1.3
        experience: 2
      cobblestone:
        income: 0.7
        points: 0.7
        experience: 2
      oak_planks:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_planks:
        income: 1.5
        points: 1.5
        experience: 2
      birch_planks:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_planks:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_planks:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_planks:
        income: 1.5
        points: 1.5
        experience: 2
      wool:
        income: 1.5
        points: 1.5
        experience: 2
      gold_block:
        income: 1.5
        points: 1.5
        experience: 2
      iron_block:
        income: 1.5
        points: 1.5
        experience: 2
      oak_slab:
        income: 0.8
        points: 0.8
        experience: 2
      spruce_slab:
        income: 0.8
        points: 0.8
        experience: 2
      birch_slab:
        income: 0.8
        points: 0.8
        experience: 2
      jungle_slab:
        income: 0.8
        points: 0.8
        experience: 2
      acacia_slab:
        income: 0.8
        points: 0.8
        experience: 2
      dark_oak_slab:
        income: 0.8
        points: 0.8
        experience: 2
      stone_slab:
        income: 0.8
        points: 0.8
        experience: 2
      sandstone_slab:
        income: 0.8
        points: 0.8
        experience: 2
      petrified_oak_slab:
        income: 0.8
        points: 0.8
        experience: 2
      cobblestone_slab:
        income: 0.8
        points: 0.8
        experience: 2
      brick_slab:
        income: 0.8
        points: 0.8
        experience: 2
      stone_brick_slab:
        income: 0.8
        points: 0.8
        experience: 2
      nether_brick_slab:
        income: 0.8
        points: 0.8
        experience: 2
      quartz_slab:
        income: 0.8
        points: 0.8
        experience: 2
      red_sandstone_slab:
        income: 0.8
        points: 0.8
        experience: 2
      purpur_slab:
        income: 0.8
        points: 0.8
        experience: 2
      bricks:
        income: 1.5
        points: 1.5
        experience: 2
      bookshelf:
        income: 1.5
        points: 1.5
        experience: 2
      mossy_cobblestone:
        income: 1.5
        points: 1.5
        experience: 2
      obsidian:
        income: 1.5
        points: 1.5
        experience: 2
      cobblestone_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      birch_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      brick_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      dark_prismarine_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      nether_brick_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      oak_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      prismarine_brick_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      prismarine_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      purpur_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      quartz_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      red_sandstone_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      sandstone_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      stone_brick_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      chest:
        income: 1.5
        points: 1.5
        experience: 2
      diamond_block:
        income: 1.5
        points: 1.5
        experience: 2
      crafting_table:
        income: 1.5
        points: 1.5
        experience: 2
      furnace:
        income: 1.5
        points: 1.5
        experience: 2
      ladder:
        income: 1.5
        points: 1.5
        experience: 2
      ice:
        income: 1.5
        points: 1.5
        experience: 2
      snow_block:
        income: 1.0
        points: 1.0
        experience: 2
      jukebox:
        income: 1.0
        points: 1.0
        experience: 2
      oak_fence:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_fence:
        income: 1.5
        points: 1.5
        experience: 2
      birch_fence:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_fence:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_fence:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_fence:
        income: 1.5
        points: 1.5
        experience: 2
      oak_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      birch_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_fence_gate:
        income: 1.5
        points: 1.5
        experience: 2
      glowstone:
        income: 1.5
        points: 1.5
        experience: 2
      glass:
        income: 1.5
        points: 1.5
        experience: 2
      white_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      orange_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      magenta_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      light_blue_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      yellow_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      lime_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      pink_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      gray_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      light_gray_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      cyan_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      purple_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      blue_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      brown_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      green_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      red_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      black_stained_glass:
        income: 1.5
        points: 1.5
        experience: 2
      iron_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      oak_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      birch_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_trapdoor:
        income: 1.5
        points: 1.5
        experience: 2
      stone_bricks:
        income: 1.5
        points: 1.5
        experience: 2
      mossy_stone_bricks:
        income: 1.5
        points: 1.5
        experience: 2
      cracked_stone_bricks:
        income: 1.5
        points: 1.5
        experience: 2
      chiseled_stone_bricks:
        income: 1.5
        points: 1.5
        experience: 2
      iron_bars:
        income: 1.5
        points: 1.5
        experience: 2
      glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      white_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      orange_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      magenta_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      light_blue_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      yellow_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      lime_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      pink_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      gray_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      light_gray_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      cyan_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      purple_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      blue_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      brown_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      green_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      red_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      black_stained_glass_pane:
        income: 1.5
        points: 1.5
        experience: 2
      nether_brick:
        income: 1.5
        points: 1.5
        experience: 2
      nether_brick_fence:
        income: 1.5
        points: 1.5
        experience: 2
      nether_brick_stairs:
        income: 1.5
        points: 1.5
        experience: 2
      enchanting_table:
        income: 1.5
        points: 1.5
        experience: 2
      end_portal_frame:
        income: 1.5
        points: 1.5
        experience: 2
      redstone_lamp:
        income: 1.0
        points: 1.0
        experience: 2
      ender_chest:
        income: 1.5
        points: 1.5
        experience: 2
      emerald_block:
        income: 1.5
        points: 1.5
        experience: 2
      cobblestone_wall:
        income: 1.5
        points: 1.5
        experience: 2
      mossy_cobblestone_wall:
        income: 1.5
        points: 1.5
        experience: 2
      trapped_chest:
        income: 1.5
        points: 1.5
        experience: 2
      redstone_block:
        income: 1.5
        points: 1.5
        experience: 2
      hopper:
        income: 1.5
        points: 1.5
        experience: 2
      quartz_block:
        income: 1.5
        points: 1.5
        experience: 2
      smooth_quartz:
        income: 1.5
        points: 1.5
        experience: 2
      quartz_pillar:
        income: 1.5
        points: 1.5
        experience: 2
      chiseled_quartz_block:
        income: 1.5
        points: 1.5
        experience: 2
      terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      white_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      orange_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      magenta_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      light_blue_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      yellow_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      lime_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      pink_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      gray_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      light_gray_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      cyan_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      purple_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      blue_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      brown_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      green_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      red_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      black_terracotta:
        income: 1.5
        points: 1.5
        experience: 2
      oak_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      birch_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_leaves:
        income: 1.5
        points: 1.5
        experience: 2
      prismarine:
        income: 1.3
        points: 1.3
        experience: 1.9
      prismarine_bricks:
        income: 1.3
        points: 1.3
        experience: 1.9
      dark_prismarine:
        income: 1.3
        points: 1.3
        experience: 1.9
      sea_lantern:
        income: 1.5
        points: 1.5
        experience: 2
      hay_block:
        income: 1.5
        points: 1.5
        experience: 2
      coal_block:
        income: 1.5
        points: 1.5
        experience: 2
      packed_ice:
        income: 1.5
        points: 1.5
        experience: 2
      red_sandstone:
        income: 1.5
        points: 1.5
        experience: 2
      chiseled_red_sandstone:
        income: 1.5
        points: 1.5
        experience: 2
      cut_red_sandstone:
        income: 1.5
        points: 1.5
        experience: 2
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
  Digger:
    fullname: Digger
    shortname: D
    description: Earns money for terraforming the world.
    ChatColour: GOLD
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 269
      Data: 0
    Break:
      red_sand:
        income: 1
        points: 1
        experience: 1
      coarse_dirt:
        income: 1
        points: 1
        experience: 1
      dirt:
        income: 0.25
        points: 0.25
        experience: 0.25
      grass_block:
        income: 0.3
        points: 0.3
        experience: 0.3
      gravel:
        income: 1
        points: 1
        experience: 1.0
      sand:
        income: 0.4
        points: 0.4
        experience: 0.5
      clay:
        income: 1
        points: 1
        experience: 1.0
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
    custom-kill:
      Digger:
        income: 10.0
        points: 10.0
        experience: 10.0
  Farmer:
    fullname: Farmer
    shortname: Fa
    description: Earns money farming crops.
    ChatColour: BLUE
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Item: WOODEN_HOE
    Tame:
      Wolf:
        income: 5.0
        points: 5.0
        experience: 5.0
      Horse:
        income: 5.0
        points: 5.0
        experience: 5.0
      Parrot:
        income: 5.0
        points: 5.0
        experience: 5.0
      Ocelot:
        income: 5.0
        points: 5.0
        experience: 5.0
      Llama:
        income: 5.0
        points: 5.0
        experience: 5.0
    Breed:
      Horse:
        income: 4.0
        points: 4.0
        experience: 5.0
      Sheep:
        income: 4.0
        points: 4.0
        experience: 5.0
      Cow:
        income: 4.0
        points: 4.0
        experience: 5.0
      mushroom_cow:
        income: 4.0
        points: 4.0
        experience: 5.0
      Pig:
        income: 4.0
        points: 4.0
        experience: 5.0
      Chicken:
        income: 4.0
        points: 4.0
        experience: 5.0
      Wolf:
        income: 4.0
        points: 4.0
        experience: 5.0
      Ocelot:
        income: 4.0
        points: 4.0
        experience: 5.0
      Rabbit:
        income: 4.0
        points: 4.0
        experience: 5.0
      Llama:
        income: 4.0
        points: 4.0
        experience: 5.0
      Turtle:
        income: 4.0
        points: 4.0
        experience: 5.0
    Shear:
      Red:
        income: 4.0
        points: 4.0
        experience: 5.0
      Orange:
        income: 4.0
        points: 4.0
        experience: 5.0
      Yellow:
        income: 4.0
        points: 4.0
        experience: 5.0
      Green:
        income: 4.0
        points: 4.0
        experience: 5.0
      Blue:
        income: 4.0
        points: 4.0
        experience: 5.0
      'Light Blue':
        income: 4.0
        points: 4.0
        experience: 5.0
      Magenta:
        income: 4.0
        points: 4.0
        experience: 5.0
      Pink:
        income: 4.0
        points: 4.0
        experience: 5.0
      White:
        income: 4.0
        points: 4.0
        experience: 5.0
      'Light Gray':
        income: 4.0
        points: 4.0
        experience: 5.0
      Black:
        income: 4.0
        points: 4.0
        experience: 5.0
      Brown:
        income: 4.0
        points: 4.0
        experience: 5.0
      Purple:
        income: 4.0
        points: 4.0
        experience: 5.0
      Cyan:
        income: 4.0
        points: 4.0
        experience: 5.0
      Gray:
        income: 4.0
        points: 4.0
        experience: 5.0
      Lime:
        income: 4.0
        points: 4.0
        experience: 5.0
    Milk:
      Cow:
        income: 5.0
        points: 5.0
        experience: 5.0
    Break:
      #new 1.13 blocks
      tube_coral_fan:
        income: 2
        points: 2
        experience: 3
      brain_coral_fan:
        income: 2
        points: 2
        experience: 3
      bubble_coral_fan:
        income: 2
        points: 2
        experience: 3
      fire_coral_fan:
        income: 2
        points: 2
        experience: 3
      horn_coral_fan:
        income: 2
        points: 2
        experience: 3
      kelp_plant:
        income: 1
        points: 1
        experience: 1
      kelp:
        income: 1
        points: 1
        experience: 1
      seagrass:
        income: 1
        points: 1
        experience: 1
      tall_seagrass:
        income: 1
        points: 1
        experience: 1
      sea_pickle:
        income: 1
        points: 1
        experience: 1

      #old blocks
      chorus_plant:
        income: 1.5
        points: 1.5
        experience: 3.0
      chorus_flower:
        income: 1.5
        points: 1.5
        experience: 3.0
      beetroots:
        income: 1.5
        points: 1.5
        experience: 3.0
      wheat:
        income: 1.5
        points: 1.5
        experience: 3.0
      carrots:
        income: 1.0
        points: 1.0
        experience: 1.0
      potatoes:
        income: 1.0
        points: 1.0
        experience: 1.0
      pumpkin:
        income: 0.5
        points: 0.5
        experience: 1.0
      sugar_cane:
        income: 0.2
        points: 0.2
        experience: 0.2
      cocoa:
        income: 4
        points: 4
        experience: 4.0
      oak_sapling:
        income: 2
        points: 2
        experience: 2.0
      spruce_sapling:
        income: 2
        points: 2
        experience: 2.0
      birch_sapling:
        income: 2
        points: 2
        experience: 2.0
      jungle_sapling:
        income: 2
        points: 2
        experience: 2.0
      acacia_sapling:
        income: 2
        points: 2
        experience: 2.0
      dark_oak_sapling:
        income: 2
        points: 2
        experience: 2.0
      lily_pad:
        income: 2
        points: 2
        experience: 2.0
      dandelion:
        income: 2
        points: 2
        experience: 2.0
      poppy:
        income: 2
        points: 2
        experience: 2.0
      blue_orchid:
        income: 2
        points: 2
        experience: 2.0
      allium:
        income: 2
        points: 2
        experience: 2.0
      azure_bluet:
        income: 2
        points: 2
        experience: 2.0
      red_tulip:
        income: 2
        points: 2
        experience: 2.0
      orange_tulip:
        income: 2
        points: 2
        experience: 2.0
      white_tulip:
        income: 2
        points: 2
        experience: 2.0
      pink_tulip:
        income: 2
        points: 2
        experience: 2.0
      oxeye_daisy:
        income: 2
        points: 2
        experience: 2.0
      brown_mushroom:
        income: 1
        points: 1
        experience: 1.0
      red_mushroom:
        income: 1
        points: 1
        experience: 1.0
      vine:
        income: 1
        points: 1
        experience: 1.0
      cactus:
        income: 1
        points: 1
        experience: 1.0
      nether_wart:
        income: 1
        points: 1
        experience: 1.0
    Place:
      #new 1.13 blocks
      dead_tube_coral_fan:
        income: 2
        points: 2
        experience: 3
      dead_brain_coral_fan:
        income: 2
        points: 2
        experience: 3
      dead_bubble_coral_fan:
        income: 2
        points: 2
        experience: 3
      dead_fire_coral_fan:
        income: 2
        points: 2
        experience: 3
      dead_horn_coral_fan:
        income: 2
        points: 2
        experience: 3

      wheat:
        income: 1
        points: 1
        experience: 1
      potatoes:
        income: 1
        points: 1
        experience: 1
      carrots:
        income: 1
        points: 1
        experience: 1
      beetroots:
        income: 1
        points: 1
        experience: 1
      cocoa:
        income: 1
        points: 1
        experience: 1
      #sugarcane will remove an income/point and experience so it isn't spammed
      sugar_cane:
        income: -1
        points: -1
        experience: -1
      pumpkin_stem:
        income: 1
        points: 1
        experience: 1
      melon_stem:
        income: 1
        points: 1
        experience: 1
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
  Hunter:
    fullname: Hunter
    shortname: H
    description: Earns money killing animals and monsters.
    ChatColour: RED
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 261
      Data: 0
    Tame:
      Wolf:
        income: 20.0
        points: 20
        experience: 15.0
      Ocelot:
        income: 20.0
        points: 20
        experience: 15.0
      Horse:
        income: 20.0
        points: 20
        experience: 15.0
    Kill:
      Chicken:
        income: 5.0
        points: 5
        experience: 5.0
      Cow:
        income: 6.0
        points: 5
        experience: 5.0
      Pig:
        income: 5.0
        points: 5
        experience: 5.0
      Sheep:
        income: 5.0
        points: 5
        experience: 5.0
      Wolf:
        income: 10.0
        points: 10
        experience: 5.0
      Creeper:
        income: 15.0
        points: 15
        experience: 15.0
      Skeleton:
        income: 10.0
        points: 10
        experience: 15.0
      Spider:
        income: 10.0
        points: 10
        experience: 15.0
      Zombie:
        income: 10.0
        points: 10
        experience: 15.0
      BLAZE:
        income: 20.0
        points: 20
        experience: 15.0
      CAVE_SPIDER:
        income: 20.0
        points: 20
        experience: 15.0
      ENDERMAN:
        income: 2.0
        points: 2
        experience: 2.0
      GHAST:
        income: 30.0
        points: 30
        experience: 30.0
      GIANT:
        income: 250.0
        points: 250
        experience: 100.0
      IRON_GOLEM:
        income: 30.0
        points: 30
        experience: 30.0
      mushroom_cow:
        income: 5.0
        points: 5
        experience: 5.0
      PIG_ZOMBIE:
        income: 5.0
        points: 5
        experience: 5.0
      SILVERFISH:
        income: 3.0
        points: 3
        experience: 5.0
      SNOWMAN:
        income: 2.0
        points: 2
        experience: 4.0
      SQUID:
        income: 2.0
        points: 2
        experience: 2.0
      RABBIT:
        income: 2.0
        points: 2
        experience: 2.0
      GUARDIAN:
        income: 2.0
        points: 2
        experience: 2.0
      SHULKER:
        income: 5.0
        points: 5
        experience: 5.0
      PHANTOM:
        income: 5.0
        points: 5
        experience: 5.0
      DROWNED:
        income: 5.0
        points: 5
        experience: 5.0
      HUSK:
        income: 5.0
        points: 5
        experience: 5.0
      WITHER:
        income: 50.0
        points: 50
        experience: 120.0
      ENDER_DRAGON:
        income: 2000.0
        points: 2000
        experience: 2000.0
      Player:
        income: 9.0
        points: 9
        experience: 7.5
  Explorer:
    fullname: Explorer
    shortname: Ex
    description: Earns money from exploring map.
    ChatColour: AQUA
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 301
      Data: 0
    Explore:
      1:
        income: 5.0
        points: 5
        experience: 5.0
      2:
        income: 2.5
        points: 2.5
        experience: 2.5
      3:
        income: 1.0
        points: 1.0
        experience: 1.0
      4:
        income: 0.5
        points: 0.5
        experience: 0.5
      5:
        income: 0.1
        points: 0.1
        experience: 0.1
    Kill:
      Player:
        income: 7.5
        experience: 7.5
  Crafter:
    fullname: Crafter
    shortname: Cr
    description: Earns money from crafting items.
    ChatColour: RED
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Item: CRAFTING_TABLE
    Craft:
      stick:
        income: 0.1
        points: 0.1
        experience: 0.1
      dispenser:
        income: 4.0
        points: 4.0
        experience: 4.0
      note_block:
        income: 1.5
        points: 1.5
        experience: 3.0
      powered_rail:
        income: 5.0
        points: 5
        experience: 5.0
      detector_rail:
        income: 5.0
        points: 4.0
        experience: 5.0
      sticky_piston:
        income: 3.0
        points: 3.0
        experience: 3.0
      'tnt':
        income: 4.0
        points: 4.0
        experience: 4.0
      'chest':
        income: 1.3
        points: 1.3
        experience: 1.3
      crafting_table:
        income: 0.7
        points: 0.7
        experience: 1.0
      furnace:
        income: 1.0
        points: 1.0
        experience: 1.0
      ladder:
        income: 0.1
        points: 0.1
        experience: 0.1
      rail:
        income: 1.1
        points: 1.0
        experience: 1.1
      jukebox:
        income: 10.0
        points: 10.0
        experience: 20.0
      white_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      orange_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      magenta_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      light_blue_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      yellow_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      lime_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      pink_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      gray_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      light_gray_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      cyan_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      purple_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      blue_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      brown_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      green_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      red_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      black_stained_glass:
        income: 0.3
        points: 0.3
        experience: 0.3
      cobblestone_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      acacia_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      birch_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      brick_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      dark_oak_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      dark_prismarine_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      jungle_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      nether_brick_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      oak_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      prismarine_brick_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      prismarine_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      purpur_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      quartz_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      red_sandstone_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      sandstone_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      spruce_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      stone_brick_stairs:
        income: 2.5
        points: 2.5
        experience: 3
      enchanting_table:
        income: 30.0
        points: 30.0
        experience: 40.0
      beacon:
        income: 100.0
        points: 100.0
        experience: 300.0
      anvil:
        income: 20.0
        points: 20.0
        experience: 25.0
      trapped_chest:
        income: 1.5
        points: 1.5
        experience: 1.5
      stone_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      oak_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      spruce_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      birch_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      jungle_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      acacia_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      dark_oak_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      light_weighted_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      heavy_weighted_pressure_plate:
        income: 3.0
        points: 3.0
        experience: 3.0
      daylight_detector:
        income: 2.5
        points: 2.5
        experience: 2.5
      'hopper':
        income: 7.0
        points: 7.0
        experience: 7.0
      activator_rail:
        income: 4.0
        points: 4.0
        experience: 4.0
      dropper:
        income: 2.0
        points: 2.0
        experience: 3.0
      terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      white_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      orange_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      magenta_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      light_blue_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      yellow_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      lime_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      pink_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      gray_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      light_gray_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      cyan_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      purple_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      blue_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      brown_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      green_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      red_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      black_terracotta:
        income: 1.5
        points: 1.5
        experience: 1.5
      glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      white_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      orange_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      magenta_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      light_blue_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      yellow_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      lime_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      pink_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      gray_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      light_gray_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      cyan_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      purple_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      blue_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      brown_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      green_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      red_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      black_stained_glass:
        income: 0.2
        points: 0.2
        experience: 0.2
      slime_block:
        income: 1.0
        points: 1.0
        experience: 1.0
      prismarine:
        income: 3.0
        points: 3.0
        experience: 3.0
      prismarine_bricks:
        income: 3.0
        points: 3.0
        experience: 3.0
      dark_prismarine:
        income: 3.0
        points: 3.0
        experience: 3.0
      sea_lantern:
        income: 10.0
        points: 10.0
        experience: 10.0
      oak_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      spruce_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      birch_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      jungle_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      acacia_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      dark_oak_fence_gate:
        income: 0.5
        points: 0.5
        experience: 0.5
      oak_fence:
        income: 1.5
        points: 1.5
        experience: 2
      spruce_fence:
        income: 1.5
        points: 1.5
        experience: 2
      birch_fence:
        income: 1.5
        points: 1.5
        experience: 2
      jungle_fence:
        income: 1.5
        points: 1.5
        experience: 2
      acacia_fence:
        income: 1.5
        points: 1.5
        experience: 2
      dark_oak_fence:
        income: 1.5
        points: 1.5
        experience: 2
      oak_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      spruce_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      birch_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      jungle_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      acacia_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      dark_oak_door:
        income: 0.5
        points: 0.5
        experience: 0.5
      iron_door:
        income: 8.0
        points: 8.0
        experience: 8.0
      book:
        income: 1.0
        points: 1.0
        experience: 1.0
      compass:
        income: 4.0
        points: 4.0
        experience: 7.0
      clock:
        income: 7.0
        points: 7.0
        experience: 7.0
      cake:
        income: 8.0
        points: 8.0
        experience: 10.0
      bed:
        income: 3.0
        points: 3.0
        experience: 3.0
      brewing_stand:
        income: 2.8
        points: 2.8
        experience: 3.5
      cauldron:
        income: 7.0
        points: 7.0
        experience: 7.0
    Smelt:
      COOKED_CHICKEN:
        income: 3.0
        points: 3.0
        experience: 3.0
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
  Fisherman:
    fullname: Fisherman
    shortname: Fi
    description: Earns money from fishing.
    ChatColour: AQUA
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Item: FISHING_ROD
    Fish:
      cod:
        income: 15.0
        points: 15.0
        experience: 15.0
      salmon:
        income: 20.0
        points: 20.0
        experience: 25.0
      tropical_fish:
        income: 25.0
        points: 25.0
        experience: 25.0
      pufferfish:
        income: 25.0
        points: 25.0
        experience: 25.0
    Kill:
      Player:
        income: 7.5
        points: 7.5
        experience: 7.5
  Weaponsmith:
    fullname: Weaponsmith
    shortname: W
    description: Earns money from crafting and repairing weapons.
    ChatColour: DARK_PURPLE
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 58
      Data: 0
    Craft:
      wooden_sword:
        income: 1.0
        points: 1.0
        experience: 2.0
      leather_boots:
        income: 3.0
        points: 3.0
        experience: 4.0
      leather_chestplate:
        income: 4.0
        points: 4.0
        experience: 8.0
      leather_helmet:
        income: 2.5
        points: 2.5
        experience: 5.0
      leather_leggings:
        income: 3.5
        points: 3.5
        experience: 7.0
      IRON_SWORD:
        income: 4.0
        points: 4.0
        experience: 8.0
      IRON_BOOTS:
        income: 8.0
        points: 8.0
        experience: 16.0
      IRON_CHESTPLATE:
        income: 16.0
        points: 16.0
        experience: 32.0
      IRON_HELMET:
        income: 10.0
        points: 10.0
        experience: 20.0
      IRON_LEGGINGS:
        income: 14.0
        points: 14.0
        experience: 28.0
      GOLD_SWORD:
        income: 6.0
        points: 6.0
        experience: 12.0
      GOLD_BOOTS:
        income: 12.0
        points: 12.0
        experience: 24.0
      GOLD_CHESTPLATE:
        income: 24.0
        points: 24.0
        experience: 48.0
      GOLD_HELMET:
        income: 15.0
        points: 15.0
        experience: 30.0
      GOLD_LEGGINGS:
        income: 21.0
        points: 21.0
        experience: 42.0
      DIAMOND_SWORD:
        income: 8.0
        points: 8.0
        experience: 16.0
      DIAMOND_PICKAXE:
        income: 12.0
        points: 12.0
        experience: 24.0
      DIAMOND_AXE:
        income: 12.0
        points: 12.0
        experience: 24.0
      DIAMOND_HELMET:
        income: 20.0
        points: 20.0
        experience: 40.0
      DIAMOND_CHESTPLATE:
        income: 32.0
        points: 32.0
        experience: 64.0
      DIAMOND_LEGGINGS:
        income: 28.0
        points: 28.0
        experience: 40.0
      DIAMOND_BOOTS:
        income: 16.0
        points: 16.0
        experience: 32.0
      turtle_helmet:
        income: 20.0
        points: 20.0
        experience: 40.0
    Repair:
      WOOD_SWORD:
        income: 1.0
        points: 1.0
        experience: 1.0
      IRON_SWORD:
        income: 2.0
        points: 2.0
        experience: 2.0
      GOLD_SWORD:
        income: 3.0
        points: 3.0
        experience: 3.0
      DIAMOND_SWORD:
        income: 4.0
        points: 4.0
        experience: 4.0
    Smelt:
      IRON_INGOT:
        income: 1.3
        points: 1.3
        experience: 2.0
      GOLD_INGOT:
        income: 5.0
        points: 5.0
        experience: 10
      DIAMOND:
        income: 7.0
        points: 7.0
        experience: 20
  Brewer:
    fullname: Brewer
    shortname: Br
    description: Earns money brewing potions.
    ChatColour: LIGHT_PURPLE
    chat-display: full
    max-level: 200
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 379
      Data: 0
    Brew:
      nether_wart:
        income: 6.0
        points: 6.0
        experience: 6.0
      redstone:
        income: 6.0
        points: 6.0
        experience: 6.0
      glowstone_dust:
        income: 8.0
        points: 8.0
        experience: 8.0
      fermented_spider_eye:
        income: 12.0
        points: 12.0
        experience: 12.0
      gunpowder:
        income: 6.0
        points: 6.0
        experience: 6.0
      dragon_breath:
        income: 25.0
        points: 25.0
        experience: 25.0
      sugar:
        income: 7.0
        points: 7.0
        experience: 7.0
      rabbit_foot:
        income: 18.0
        points: 18.0
        experience: 18.0
      glistering_melon_slice:
        income: 10.0
        points: 10.0
        experience: 10.0
      spider_eye:
        income: 9.0
        points: 9.0
        experience: 9.0
      pufferfish:
        income: 14.0
        points: 14.0
        experience: 14.0
      magma_cream:
        income: 12.0
        points: 12.0
        experience: 12.0
      golden_carrot:
        income: 14.0
        points: 14.0
        experience: 14.0
      blaze_powder:
        income: 12.0
        points: 12.0
        experience: 12.0
      ghast_tear:
        income: 22.0
        points: 22.0
        experience: 22.0
      turtle_helmet:
        income: 12.0
        points: 12.0
        experience: 12.0
      phantom_membrane:
        income: 12.0
        points: 12.0
        experience: 12.0
  Enchanter:
    fullname: Enchanter
    shortname: E
    description: Earns money enchanting weapons.
    ChatColour: DARK_BLUE
    chat-display: full
    max-level: 200
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    rejoinCooldown: 10
    Gui:
      Id: 116
      Data: 0
    Enchant:
      WOOD_SWORD:
        income: 1.5
        points: 1.5
        experience: 3.0
      LEATHER_BOOTS:
        income: 1.0
        points: 1.0
        experience: 6.0
      LEATHER_CHESTPLATE:
        income: 2.0
        points: 2.0
        experience: 6.0
      LEATHER_HELMET:
        income: 1.0
        points: 1.0
        experience: 6.0
      LEATHER_LEGGINGS:
        income: 2.0
        points: 2.0
        experience: 6.0
      IRON_SWORD:
        income: 3.0
        points: 3.0
        experience: 6.0
      IRON_BOOTS:
        income: 2.5
        points: 2.5
        experience: 9.0
      IRON_CHESTPLATE:
        income: 4.5
        points: 4.5
        experience: 9.0
      IRON_HELMET:
        income: 2.5
        points: 2.5
        experience: 9.0
      IRON_LEGGINGS:
        income: 4.5
        points: 4.5
        experience: 9.0
      GOLD_SWORD:
        income: 4.5
        points: 4.5
        experience: 15.0
      GOLD_BOOTS:
        income: 2.5
        points: 2.5
        experience: 15.0
      GOLD_CHESTPLATE:
        income: 5.5
        points: 5.5
        experience: 15.0
      GOLD_HELMET:
        income: 2.5
        points: 2.5
        experience: 15.0
      GOLD_LEGGINGS:
        income: 5.5
        points: 5.5
        experience: 15.0
      DIAMOND_SWORD:
        income: 9.0
        points: 9.0
        experience: 30.0
      DIAMOND_SPADE:
        income: 5.0
        points: 5.0
        experience: 30.0
      DIAMOND_PICKAXE:
        income: 10.0
        points: 10.0
        experience: 30.0
      DIAMOND_AXE:
        income: 10.0
        points: 10.0
        experience: 30.0
      DIAMOND_HELMET:
        income: 6.0
        points: 6.0
        experience: 30.0
      DIAMOND_CHESTPLATE:
        income: 12.0
        points: 12.0
        experience: 50.0
      DIAMOND_LEGGINGS:
        income: 12.0
        points: 12.0
        experience: 50.0
      DIAMOND_BOOTS:
        income: 6.0
        points: 6.0
        experience: 30.0
      #Power
      ARROW_DAMAGE-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      ARROW_DAMAGE-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      ARROW_DAMAGE-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      ARROW_DAMAGE-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      ARROW_DAMAGE-5:
        income: 50.0
        points: 50.0
        experience: 50.0
      #Flame
      ARROW_FIRE:
        income: 10.0
        points: 10.0
        experience: 30.0
      #Infinity
      ARROW_INFINITE:
        income: 20.0
        points: 20.0
        experience: 50.0
      #Punch
      ARROW_KNOCKBACK-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      ARROW_KNOCKBACK-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      #Sharpness
      DAMAGE_ALL-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DAMAGE_ALL-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DAMAGE_ALL-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      DAMAGE_ALL-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      DAMAGE_ALL-5:
        income: 50.0
        points: 50.0
        experience: 50.0
      #Bane of Arthropods
      DAMAGE_ARTHROPODS-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DAMAGE_ARTHROPODS-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DAMAGE_ARTHROPODS-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      DAMAGE_ARTHROPODS-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      DAMAGE_ARTHROPODS-5:
        income: 50.0
        points: 50.0
        experience: 50.0
      #Smite
      DAMAGE_UNDEAD-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DAMAGE_UNDEAD-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DAMAGE_UNDEAD-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      DAMAGE_UNDEAD-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      DAMAGE_UNDEAD-5:
        income: 50.0
        points: 50.0
        experience: 50.0
      DEPTH_STRIDER-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DEPTH_STRIDER-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DEPTH_STRIDER-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      #Efficiency
      DIG_SPEED-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DIG_SPEED-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DIG_SPEED-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      DIG_SPEED-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      DIG_SPEED-5:
        income: 50.0
        points: 50.0
        experience: 50.0
      #Unbreaking
      DURABILITY-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      DURABILITY-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      DURABILITY-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      FIRE_ASPECT-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      FIRE_ASPECT-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      KNOCKBACK-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      KNOCKBACK-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      #Fortune
      LOOT_BONUS_BLOCKS-1:
        income: 20.0
        points: 20.0
        experience: 100.0
      LOOT_BONUS_BLOCKS-2:
        income: 40.0
        points: 40.0
        experience: 200.0
      LOOT_BONUS_BLOCKS-3:
        income: 80.0
        points: 80.0
        experience: 300.0
      #Looting
      LOOT_BONUS_MOBS-1:
        income: 10.0
        points: 10.0
        experience: 20.0
      LOOT_BONUS_MOBS-2:
        income: 20.0
        points: 20.0
        experience: 40.0
      LOOT_BONUS_MOBS-3:
        income: 30.0
        points: 30.0
        experience: 60.0
      #Luck of the Sea
      LUCK-1:
        income: 15.0
        points: 15.0
        experience: 10.0
      LUCK-2:
        income: 25.0
        points: 25.0
        experience: 20.0
      LUCK-3:
        income: 35.0
        points: 35.0
        experience: 30.0
      LURE-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      LURE-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      LURE-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      #Respiration
      OXYGEN-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      OXYGEN-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      OXYGEN-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      #Protection
      PROTECTION_ENVIRONMENTAL-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      PROTECTION_ENVIRONMENTAL-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      PROTECTION_ENVIRONMENTAL-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      PROTECTION_ENVIRONMENTAL-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      #Blast Protection
      PROTECTION_EXPLOSIONS-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      PROTECTION_EXPLOSIONS-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      PROTECTION_EXPLOSIONS-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      PROTECTION_EXPLOSIONS-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      #Feather Falling
      PROTECTION_FALL-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      PROTECTION_FALL-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      PROTECTION_FALL-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      PROTECTION_FALL-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      #Fire Protection
      PROTECTION_FIRE-1:
        income: 5.0
        points: 5.0
        experience: 10.0
      PROTECTION_FIRE-2:
        income: 10.0
        points: 10.0
        experience: 20.0
      PROTECTION_FIRE-3:
        income: 20.0
        points: 20.0
        experience: 30.0
      PROTECTION_FIRE-4:
        income: 30.0
        points: 30.0
        experience: 40.0
      PROTECTION_PROJECTILE-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      PROTECTION_PROJECTILE-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      PROTECTION_PROJECTILE-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      PROTECTION_PROJECTILE-4:
        income: 40.0
        points: 40.0
        experience: 40.0
      SILK_TOUCH:
        income: 100.0
        points: 100.0
        experience: 300.0
      THORNS-1:
        income: 10.0
        points: 10.0
        experience: 10.0
      THORNS-2:
        income: 20.0
        points: 20.0
        experience: 20.0
      THORNS-3:
        income: 30.0
        points: 30.0
        experience: 30.0
      #Aqua Affinity
      WATER_WORKER:
        income: 30.0
        points: 30.0
        experience: 100.0
      #1.13 enchantments
      channeling:
        income: 10
        points: 10
        experience: 10
      #Curse of Binding
      binding_curse:
        income: 5
        points: 5
        experience: 5
      #Curse of Vanishing
      vanishing_curse:
        income: 5
        points: 5
        experience: 5
      #Frost Walker 2
      frost_walker-1:
        income: 10
        points: 10
        experience: 10
      frost_walker-2:
        income: 20
        points: 20
        experience: 20
      #Impaling 5
      impaling-1:
        income: 10
        points: 10
        experience: 10
      impaling-2:
        income: 20
        points: 20
        experience: 20
      impaling-3:
        income: 30
        points: 30
        experience: 30
      impaling-4:
        income: 40
        points: 40
        experience: 40
      impaling-5:
        income: 50
        points: 50
        experience: 50
      #Loyalty 3
      loyalty-1:
        income: 10
        points: 10
        experience: 10
      loyalty-2:
        income: 20
        points: 20
        experience: 20
      loyalty-3:
        income: 30
        points: 30
        experience: 30
      mending:
        income: 10
        points: 10
        experience: 10
      riptide:
        income: 20
        points: 20
        experience: 20
      sweeping_edge:
        income: 15
        points: 15
        experience: 15
      multishot:
        income: 5
        points: 5
      piercing:
        income: 7
        points: 5
        experience: 11
      quick_charge:
        income: 6
        points: 4
  None:
    fullname: None
    shortname: N
    ChatColour: WHITE
    chat-display: none
    #max-level: 10
    #slots: 10
    leveling-progression-equation: 10*(joblevel)+(joblevel*joblevel*4)
    income-progression-equation: baseincome+(baseincome*(joblevel-1)*0.01)-((baseincome+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    points-progression-equation: basepoints+(basepoints*(joblevel-1)*0.01)-((basepoints+(joblevel-1)*0.01) * ((numjobs-1)*0.05))
    experience-progression-equation: baseexperience-(baseexperience*((numjobs-1) *0.01))
    Kill:
      Player:
        income: 7.5


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  2. Откройте архив и переместите файл с расширением .jar папку /plugins/ Вашего сервера.
  3. Перезагрузить сервер.
  4. Готово!

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Поддерживает версии серверов 1.7.x | 1.8.x | 1.9.x | 1.10.x | 1.11.x | 1.12.x | 1.13.x




  Просмотров: 1 988 Автор: RektoR | 21.02.2019 Источник: Зарегистрируйтесь Нравится +420


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